Audio delay calculator

Give the tempo and the time signature

Express the length of the delay as fractions of a bar

Musical tempo

Beats per minute
103.9BPM
Beats per bar
4 beats
Delay fraction
5/16 bar

Converted to seconds

Length of 1 beat
0.578 sec
1.732 Hz
Length of 1 bar
2.31 sec
0.433 Hz
Delay length
0.722 sec
1.385 Hz

Repeated delays

A repeated delay syncs with the beat after 16 delays = 5 bars

1 reps
5/16
721.8 ms
2 reps
5/8
1443.7 ms
3 reps
15/16
2.166 sec
4 reps
5/4
2.887 sec
5 reps
25/16
3.609 sec
6 reps
15/8
4.331 sec
7 reps
35/16
5.053 sec
8 reps
5/2
5.775 sec
9 reps
45/16
6.497 sec
10 reps
25/8
7.218 sec
11 reps
55/16
7.94 sec
12 reps
15/4
8.662 sec
13 reps
65/16
9.384 sec
14 reps
35/8
10.106 sec
15 reps
75/16
10.828 sec
16 reps
5
11.55 sec

Visualized

1 bar2 bars3 bars4 bars5 bar6 bars7 bars8 bars
♩♩♩♩♩♩♩♩
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

How to use this page

If you have a 135 BPM song, and you want a phase modulation of 4 beats (1 bar): that is 1777.6 ms
If you have a 128 BPM song, and you want an audio delay of 2/3 of a beat: this is 312.5 ms

Frequently Asked Questions

How do I calculate delay time from BPM?

For quarter note delay: 60000 ÷ BPM = ms. At 120 BPM: 60000÷120 = 500ms. For other note values: multiply by the fraction. Eighth note = 250ms, dotted eighth (3/16) = 375ms, sixteenth = 125ms.

What is a dotted delay and why use it?

A dotted note is 1.5× the original length. Dotted eighth = 3/16 bar. At 120 BPM: dotted eighth = 375ms (vs 250ms for eighth). Dotted delays create a "bouncing" feel popular in rock and pop music - the delay hits between beats.

How do I sync delay to my DAW tempo?

Most DAW delays have "sync" mode that locks to tempo. For hardware or manual setup: calculate ms using this tool and enter the value. Common musical delays: 1/4, 1/8, 1/16, dotted 1/8, or triplet variations.

What delay time for reverb pre-delay?

Pre-delay separates dry sound from reverb tail. For tempo-sync: use 1/32 or 1/64 note (15-30ms at 120 BPM). For natural sound: small rooms 1-10ms, medium rooms 10-30ms, halls 30-50ms. Too long = echo effect, too short = muddy sound.