Audio delay calculator

Give the tempo and the time signature

Express the length of the delay as fractions of a bar

Musical tempo

Beats per minute
190.1BPM
Beats per bar
4 beats
Delay fraction
1/16 bar

Converted to seconds

Length of 1 beat
0.316 sec
3.169 Hz
Length of 1 bar
1.263 sec
0.792 Hz
Delay length
0.079 sec
12.673 Hz

Repeated delays

A repeated delay syncs with the beat after 16 delays = 1 bars

1 reps
1/16
78.9 ms
2 reps
1/8
157.8 ms
3 reps
3/16
236.7 ms
4 reps
1/4
315.6 ms
5 reps
5/16
394.5 ms
6 reps
3/8
473.4 ms
7 reps
7/16
552.3 ms
8 reps
1/2
631.3 ms
9 reps
9/16
710.2 ms
10 reps
5/8
789.1 ms
11 reps
11/16
868 ms
12 reps
3/4
946.9 ms
13 reps
13/16
1025.8 ms
14 reps
7/8
1104.7 ms
15 reps
15/16
1183.6 ms
16 reps
1
1262.5 ms

Visualized

1 bar2 bars3 bars4 bars
♩♩♩♩
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

How to use this page

If you have a 135 BPM song, and you want a phase modulation of 4 beats (1 bar): that is 1777.6 ms
If you have a 128 BPM song, and you want an audio delay of 2/3 of a beat: this is 312.5 ms

Frequently Asked Questions

How do I calculate delay time from BPM?

For quarter note delay: 60000 ÷ BPM = ms. At 120 BPM: 60000÷120 = 500ms. For other note values: multiply by the fraction. Eighth note = 250ms, dotted eighth (3/16) = 375ms, sixteenth = 125ms.

What is a dotted delay and why use it?

A dotted note is 1.5× the original length. Dotted eighth = 3/16 bar. At 120 BPM: dotted eighth = 375ms (vs 250ms for eighth). Dotted delays create a "bouncing" feel popular in rock and pop music - the delay hits between beats.

How do I sync delay to my DAW tempo?

Most DAW delays have "sync" mode that locks to tempo. For hardware or manual setup: calculate ms using this tool and enter the value. Common musical delays: 1/4, 1/8, 1/16, dotted 1/8, or triplet variations.

What delay time for reverb pre-delay?

Pre-delay separates dry sound from reverb tail. For tempo-sync: use 1/32 or 1/64 note (15-30ms at 120 BPM). For natural sound: small rooms 1-10ms, medium rooms 10-30ms, halls 30-50ms. Too long = echo effect, too short = muddy sound.