Audio delay calculator

Give the tempo and the time signature

Express the length of the delay as fractions of a bar

Musical tempo

Beats per minute
75.9BPM
Beats per bar
4 beats
Delay fraction
3/16 bar

Converted to seconds

Length of 1 beat
0.791 sec
1.265 Hz
Length of 1 bar
3.162 sec
0.316 Hz
Delay length
0.593 sec
1.687 Hz

Repeated delays

A repeated delay syncs with the beat after 16 delays = 3 bars

1 reps
3/16
592.9 ms
2 reps
3/8
1185.8 ms
3 reps
9/16
1778.7 ms
4 reps
3/4
2.372 sec
5 reps
15/16
2.965 sec
6 reps
9/8
3.557 sec
7 reps
21/16
4.15 sec
8 reps
3/2
4.743 sec
9 reps
27/16
5.336 sec
10 reps
15/8
5.929 sec
11 reps
33/16
6.522 sec
12 reps
9/4
7.115 sec
13 reps
39/16
7.708 sec
14 reps
21/8
8.301 sec
15 reps
45/16
8.893 sec
16 reps
3
9.486 sec

Visualized

1 bar2 bars3 bars4 bars
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

How to use this page

If you have a 135 BPM song, and you want a phase modulation of 4 beats (1 bar): that is 1777.6 ms
If you have a 128 BPM song, and you want an audio delay of 2/3 of a beat: this is 312.5 ms

Frequently Asked Questions

How do I calculate delay time from BPM?

For quarter note delay: 60000 ÷ BPM = ms. At 120 BPM: 60000÷120 = 500ms. For other note values: multiply by the fraction. Eighth note = 250ms, dotted eighth (3/16) = 375ms, sixteenth = 125ms.

What is a dotted delay and why use it?

A dotted note is 1.5× the original length. Dotted eighth = 3/16 bar. At 120 BPM: dotted eighth = 375ms (vs 250ms for eighth). Dotted delays create a "bouncing" feel popular in rock and pop music - the delay hits between beats.

How do I sync delay to my DAW tempo?

Most DAW delays have "sync" mode that locks to tempo. For hardware or manual setup: calculate ms using this tool and enter the value. Common musical delays: 1/4, 1/8, 1/16, dotted 1/8, or triplet variations.

What delay time for reverb pre-delay?

Pre-delay separates dry sound from reverb tail. For tempo-sync: use 1/32 or 1/64 note (15-30ms at 120 BPM). For natural sound: small rooms 1-10ms, medium rooms 10-30ms, halls 30-50ms. Too long = echo effect, too short = muddy sound.