Audio delay calculator

Give the tempo and the time signature

Express the length of the delay as fractions of a bar

Musical tempo

Beats per minute
96.1BPM
Beats per bar
4 beats
Delay fraction
9/16 bar

Converted to seconds

Length of 1 beat
0.624 sec
1.602 Hz
Length of 1 bar
2.497 sec
0.4 Hz
Delay length
1.405 sec
0.712 Hz

Repeated delays

A repeated delay syncs with the beat after 16 delays = 9 bars

1 reps
9/16
1404.8 ms
2 reps
9/8
2.81 sec
3 reps
27/16
4.214 sec
4 reps
9/4
5.619 sec
5 reps
45/16
7.024 sec
6 reps
27/8
8.429 sec
7 reps
63/16
9.834 sec
8 reps
9/2
11.238 sec
9 reps
81/16
12.643 sec
10 reps
45/8
14.048 sec
11 reps
99/16
15.453 sec
12 reps
27/4
16.858 sec
13 reps
117/16
18.262 sec
14 reps
63/8
19.667 sec
15 reps
135/16
21.072 sec
16 reps
9
22.477 sec

Visualized

1 bar2 bars3 bars4 bars5 bar6 bars7 bars8 bars
♩♩♩♩♩♩♩♩
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

How to use this page

If you have a 135 BPM song, and you want a phase modulation of 4 beats (1 bar): that is 1777.6 ms
If you have a 128 BPM song, and you want an audio delay of 2/3 of a beat: this is 312.5 ms

Frequently Asked Questions

How do I calculate delay time from BPM?

For quarter note delay: 60000 ÷ BPM = ms. At 120 BPM: 60000÷120 = 500ms. For other note values: multiply by the fraction. Eighth note = 250ms, dotted eighth (3/16) = 375ms, sixteenth = 125ms.

What is a dotted delay and why use it?

A dotted note is 1.5× the original length. Dotted eighth = 3/16 bar. At 120 BPM: dotted eighth = 375ms (vs 250ms for eighth). Dotted delays create a "bouncing" feel popular in rock and pop music - the delay hits between beats.

How do I sync delay to my DAW tempo?

Most DAW delays have "sync" mode that locks to tempo. For hardware or manual setup: calculate ms using this tool and enter the value. Common musical delays: 1/4, 1/8, 1/16, dotted 1/8, or triplet variations.

What delay time for reverb pre-delay?

Pre-delay separates dry sound from reverb tail. For tempo-sync: use 1/32 or 1/64 note (15-30ms at 120 BPM). For natural sound: small rooms 1-10ms, medium rooms 10-30ms, halls 30-50ms. Too long = echo effect, too short = muddy sound.