Audio delay calculator

Give the tempo and the time signature

Express the length of the delay as fractions of a bar

Musical tempo

Beats per minute
136BPM
Beats per bar
4 beats
Delay fraction
15/16 bar

Converted to seconds

Length of 1 beat
0.441 sec
2.267 Hz
Length of 1 bar
1.765 sec
0.567 Hz
Delay length
1.654 sec
0.604 Hz

Repeated delays

A repeated delay syncs with the beat after 16 delays = 15 bars

1 reps
15/16
1654.4 ms
2 reps
15/8
3.309 sec
3 reps
45/16
4.963 sec
4 reps
15/4
6.618 sec
5 reps
75/16
8.272 sec
6 reps
45/8
9.926 sec
7 reps
105/16
11.581 sec
8 reps
15/2
13.235 sec
9 reps
135/16
14.89 sec
10 reps
75/8
16.544 sec
11 reps
165/16
18.199 sec
12 reps
45/4
19.853 sec
13 reps
195/16
21.507 sec
14 reps
105/8
23.162 sec
15 reps
225/16
24.816 sec
16 reps
15
26.471 sec

Visualized

1 bar2 bars3 bars4 bars5 bar6 bars7 bars8 bars
♩♩♩♩♩♩♩♩
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

How to use this page

If you have a 135 BPM song, and you want a phase modulation of 4 beats (1 bar): that is 1777.6 ms
If you have a 128 BPM song, and you want an audio delay of 2/3 of a beat: this is 312.5 ms

Frequently Asked Questions

How do I calculate delay time from BPM?

For quarter note delay: 60000 ÷ BPM = ms. At 120 BPM: 60000÷120 = 500ms. For other note values: multiply by the fraction. Eighth note = 250ms, dotted eighth (3/16) = 375ms, sixteenth = 125ms.

What is a dotted delay and why use it?

A dotted note is 1.5× the original length. Dotted eighth = 3/16 bar. At 120 BPM: dotted eighth = 375ms (vs 250ms for eighth). Dotted delays create a "bouncing" feel popular in rock and pop music - the delay hits between beats.

How do I sync delay to my DAW tempo?

Most DAW delays have "sync" mode that locks to tempo. For hardware or manual setup: calculate ms using this tool and enter the value. Common musical delays: 1/4, 1/8, 1/16, dotted 1/8, or triplet variations.

What delay time for reverb pre-delay?

Pre-delay separates dry sound from reverb tail. For tempo-sync: use 1/32 or 1/64 note (15-30ms at 120 BPM). For natural sound: small rooms 1-10ms, medium rooms 10-30ms, halls 30-50ms. Too long = echo effect, too short = muddy sound.